Stellaris 100 war exhaustion no surrender. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Stellaris 100 war exhaustion no surrender

 
 pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chanceStellaris 100 war exhaustion no surrender However, I am the on gaining more war exhaustion despite not engaging at all

#2. 5 # Multiplier of war exhaustion gained from ships- Was 2. War exhaustion for the small empire vs the AI Federation is at 89%. Been playing Stellaris since release, but recently came back after a long break. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. (though the murderous empire should be able to be exausted into surrender). To be exact, they are forced to ACCEPT a status quo. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. Militarists have no effect on war exhaustion. No Please explain your issue is in as much detail as possible. And the AI only ends a war when both hit 100 %. If you are in a long war your economy weakens , unrest grows , stability decreases etc. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. 1% reduction. I've noticed something in the game I'm in. #9. If the. One I was the aggressor and the current one the PC is the aggressor. Remember to fully occupy every claimed system and. There are no other mechanisms tied to it. The original empire has no reason to surrender as they are hoping the other empire will save them. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Look under the war goal and it should say their current acceptance of it and why. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. You could give one or even both empires alloys. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. No-one else is at war with any of the federation members including the Ovarians. The whole galaxy joined and we stomped the enormous FP empire. I'm at war with another empire. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). I did lose 40 capacity's worth of ships, but that's it. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Once their war exhaustion reaches 100%, you can force a status quo peace. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. 1. I let the war go on for a while longer but it still won't let me end this war. cap every single system, invade all…There is no actual war exhaustion in the game. 1. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. . One I was the aggressor and the current one the PC is the aggressor. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. 11. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. You want them to surrender. ago. Is this normal? Do we also have to get to 100%. They can never force a surrender because of war exhaustion. Typically you don't "manage it". The more ships you have the less they contribute when dying. Peace out via status quo and prepare for the next attack in 10 years. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Mix and match till you come up to 200 and they will accept. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. . It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. No ships for me to destroy, can't take his 1 planet so we sit there. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. War exhaustion is not a measure of success or 'winning'. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. With automatic Status Quo. Also, there's a timer, not immediately after reaching 100%. The Ovarians have reached 100% war exhaustion. You can win a war with 100% war exhaustion while your opponent is at 1%. The first step is to have a functioning and efficient economy. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. Destroying the enemy's entire fleet only gets you. Yeah, this happens far too often. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. They have very little chance of recouping from this as they have no fleets, no. Join. It depends on time and on losses you suffer, even in victory. If one side has 100%, a countdown starts and at the end of it the other side can force peace. I 100% devastate all their worlds, THEN capture them. They are also less likely to surrender. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. I usually want the wars to end sooner rather. . Which seems a tad muchI feel your pain. e. Do note, if you have claims against them, when they surrender, they won't be subjugated. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. But when i do, i go full tilt. Question. they are fully occupied. Stellaris AAR: No Love, No Comfort. A Status Quo Peace is you get to keep whatever claimed systems. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. So losing a battleship hurts more than losing a corvette. I share some desire for more empire sprawl mitigation for determined. You can only be forced to accept a white peace, which would have resulted in gains for you. However, I am the on gaining more war exhaustion despite not engaging at all. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. In another game an AI had 1 system, one planet. This is then used to determine when one side will surrender and how much the winner can demand of them. r/Stellaris. Every planet, every outpost, not matter how remote. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. That means every system and planet of ALL opponents, including allies, not just the main target. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. . ) It counts as points towards the enemy's willingness to surrender or accept a status quo. But if you are at 5% attrition or 80% does not make a difference. Okey, then this might be mod related. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. Don't fleet stack. Paradox Forum. The extra +100 only applies to status quo lol. I am waging a war for claims as my. The first method is one side in the conflict surrenders. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. You were NOT the war leader. . Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. 109 votes, 33 comments. It can be useful for him, too. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. I have the +100 War Exhaustion and +50 Relative Navy Strength. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. One I was the aggressor and the current one the PC is the aggressor. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. I typically play on commodore difficulty and I don't mind the 3. So at that point, your empire has had enough and they press for peace. [district id] effect add_planet. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. He has no shipyards left - only 5 star bases, which he all built during the war. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. They were at 100% war Exhaustion I was at like 30% So lets end this war. step 5 : repeate step 3 to 4 untill you win the war. I'm pretty sure thats a bug and not intended. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. CryptoThere is a difference between war exhaustion and occupation score. . There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. Warscore is 211 to 8. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. So I have a war going on against a faction and their ally. The problem is that you usually do not. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. Maraudeur. Ships 'destroyed' this way cause 5x war exhaustion. . pathetic across the bored with no fleets. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. Showing 1 - 6 of 6 comments. That is not a Status Quo Peace. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. After that, I jump to their capital planets to cut off their production. War exhaustion increases in 3 ways. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. So here's what might have actually happened: 1. In Stellaris it has no penalties at all. The Negotiate UI is. War Exhaustion trigger percent: 40%. Don't fleet stack. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. Jun 27, 2016 975 956. The effect that has varies based on your war goals. Ships 'destroyed' this way cause 5x war exhaustion. Don't lose any system you own, battles or invasions. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. This means that territories etc will all be reversed back to their pre-war status. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. So I have a war going on against a faction and their ally. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. It should be a scaling modifier like in EU4. 113. But it’s not likely. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. We're making changes to the War Exhaustion following your feedback. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. 5 war exhaustion. At this point you get whatever the war is being waged for. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Before stage five, they actually don't even get a total war CB. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. The AI…This war has been going on for almost 15 years. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. It usually says why they won't capitulate. You actually reached 100% war exhaustion and didn't notice it. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. There was no way to force AI to surrender. Production beefed up, war technologies prioritized, and expedited when possible. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. So here's what might have actually happened: 1. War exhaustion in the absolute best case just. You just need to wait for everyone to get max war exhaustion. War Exhaustion and War Score are two very different things. War exhaustion has two effects: 1. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. As for you vs them there are 3 main factors. ago. Also, they are machine intelligence, which lowers their war exhaustion I think. You actually reached 100% war exhaustion and didn't notice it. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. Shad May 18, 2018 @ 5:08pm. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. If the other side surrenders, all of their systems will be ceded. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. I'm not totally convinced you do understand the system. Before stage five, they actually don't even get a total war CB. #1. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. . Even worse, I occupy many of his planets,. They can. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Everstill Colonel. That's how we lost the Vietnam war, too. After that, I jump to their capital planets to cut off their production. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. Reply. Ground combat takes place between the world owner's armies and the invader's armies. [empire you want to. Report. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. Gestalt Consciousness gives you a cool -20% to War Exhaustion. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Nothing happens-. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. I have had this bug in original release but not since 1. But still. That is not a Status Quo Peace. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. #11. Stellaris is kind of simplified compared to other titles in war score. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Reply. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. It made absolutely no sense. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Stellaris. Thats another problem Stellaris has had from day one, no seperate peace. They don't have ships or fleets anymore. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). i joined a war as a third party and attacked them. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. ago. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. 01. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Like here. ago. #7. I've been in two wars with the same enemy empire. Business, Economics, and Finance. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. War exhaustion in Stellaris the most most broken shit ever. Here is my take on how the. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). 75% of systems plus 75% war exhaustion would work). 3 update that much. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. But no, they just give 0. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. They reached 100% war exhaustion after a few years, but they didn't surrender. Remember to fully occupy every claimed system and planet before you do so. . The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. There's a war exhaustion calculation weirdness. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. . Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). 9, You claim something before the war and get it if the ennemy accept the surrender. #2. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. It has no bearing on actual victory, other than providing an 'out' so that the. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. Maybe just crack their home planet to fully demoralize the survivors. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (because war). They always have my war exhaustion up by 5-7% more than their own. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. You get bonus influence from them surrendering if you choose the humiliate war goal. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. Note, this is for forcing them to surrender whether they want to or not. What RAR said. when you can occupy everything but still lose. One I was the aggressor and the current one the PC is the aggressor. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. Same thing can happen with 2 players. It takes 10 days for armies in orbit to land on a world. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. Stellaris. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). due ti my war exhaustion being at 100 and the enemy at 14. 0 Now 0. After 2 battles with the enemy. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. ago. You can win a war with 100% war exhaustion while your opponent is at 1%. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. One I was the aggressor and the current one the PC is the aggressor. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. A big contributor is loss of ships. Business, Economics, and Finance. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. No-one but federation members occupy planets or systems of the Ovarians. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. So I'm in a war with this one empire, and they won't surrender. I then proceded to pass a vote and declare this FP empire a crisis. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Everything is glorious. What he did was a very good tactical decision. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. However I saw no way to change my war goals.